Tep Amun Ra

Draconic Sorcerer


<head><title>Tep Amun Ra</title></head>
Male Human Sorcerer 2
NG Medium Humanoid (Human)
Init 1; Senses Perception +5


AC 11, touch 11, flat-footed 10   (1 Dex)
hp 19 (2d6+7)
Fort 2, Ref 1, Will 3


Spd 20 ft.
Melee Claw x2 (Claws) +2 x2 (1d4
1/20/x2) and
   Unarmed Strike 2 (1d31/20/x2)
Special Attacks Claws (7 rounds/day)
Sorcerer Spells Known (CL 2, 2 melee touch, +2 ranged touch):
1 (5/day) Color Spray (DC 15), Magic Missile
0 (at will) Daze (DC 14), Light, Detect Magic, Acid Splash, Read Magic


Str 12, Dex 13, Con 14, Int 10, Wis 10, Cha 18
Base Atk
1; CMB +2; CMD 13
Feats Combat Casting, Eschew Materials, Toughness +3
Traits Gifted Adept: Magic Missile, Mummy-Touched
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly -2, Knowledge: Arcana +5, Linguistics +1, Perception +5, Ride -2, Spellcraft +5, Stealth -2, Swim -2, Use Magic Device +8
Languages Common, Draconic
SQ Draconic: Black Dragon (Acid)
Other Gear Backpack (empty), Bedroll, Blanket, winter, Canvas (sq. yd.), Flint and steel, Grappling hook, Potion of Cure Light Wounds (4), Pouch, belt (empty), Rations, trail (per day), Rope, hempen (50 ft.), Signet ring, Sunrod (4), Tent, Small, Waterskin


Claws (7 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Combat Casting +4 to Concentration checks to cast while on the defensive.
Draconic: Black Dragon (Acid) +1 damage per die for [Acid] spells.
Eschew Materials Cast without materials, if material cost is <=>
Gifted Adept: Magic Missile A chosen spell gets +1 CL.
Mummy-Touched +2 save. vs. diseases and curses.

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Tep Amun Ra

Pathfinder Society San Antonio DarthDual