Talbot Cotterill

Description:

TALBOT COTTERILL    CR 1
Male Halfling Barbarian 1 Oracle (Possessed Oracle) 1
CG Small Humanoid (Halfling)
Init 2; Senses Perception +6


DEFENSE

AC 18, touch 14, flat-footed 15   (4 armor, 2 Dex, +1 size, +1 dodge)
hp 21 (1d12
1d8+4)
Fort 5, Ref 3, Will 4
Resist Tongues (Aklo)

OFFENSE

Spd 30 ft.
Melee Greataxe +4 (1d10
3/20/x3) and
   Masterwork Greataxe 5 (1d103/20/x3) and
   Unarmed Strike 4 (1d22/20/x2)
Ranged Staff Sling, Half. 4 (1d62/20/x3)
Oracle (Possessed Oracle) Spells Known (CL 1, 4 melee touch, +4 ranged touch):
1 (4/day) Divine Favor (DC 13), Entropic Shield (DC 13), Cure Light Wounds (DC 13), Ventriloquism (DC 13)
0 (at will) Virtue, Detect Magic, Guidance (DC 12), Spark (DC 12)

STATISTICS

Str 15, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk
1; CMB +2; CMD 15
Feats Dodge
Traits Berserker of the Society, Freed Slave (Andoran)
Skills Acrobatics +6, Diplomacy +6, Escape Artist +0, Intimidate +6, Knowledge (Religion) +3, Linguistics +0, Perception +6, Profession (Cook) +4, Ride +0, Stealth +4, Swim +0
Languages Aklo, Common, Halfling, Ignan
SQ Fast Movement +10 (Ex), Fearless, Rage (9 rounds/day) (Ex), Two Minds (1/day) (Su)
Combat Gear Bullets, Little Starstone (10), Bullets, Sling (10), Chain Shirt, Greataxe, Masterwork Greataxe, Staff Sling, Half., Studded Leather; Other Gear Adventurer’s Sash (empty), Artisan’s outfit (2), Backpack (empty), Bedroll, Cooking kit, Explorer’s outfit (2), Ink (1 oz. vial, black), Inkpen, Paper (sheet) (5), Rations, trail (per day) (3), Rope, hempen (50 ft.), Soap, Bar (50 uses) (2), Sunrod (3), Waterskin

SPECIAL ABILITIES

Berserker of the Society +3 rounds of Rage a day.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 morale bonus vs Fear saves.
Freed Slave (Andoran) +1 Will saves.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Tongues: Aklo You can only understand and speak one language in combat.
Two Minds (1/day) (Su) You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


</body>
</html>

Bio:

Talbot Cotterill

Pathfinder Society San Antonio Denji