Jokon Chosnic-Balemoon

Description:

Jokon Chosnic-Balemoon
Male Human (Kellid) Druid 1
N Medium humanoid (human)
Init +3; Senses Perception +6


Defense

AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +4

Offense

Speed 20 ft.
Melee scimitar +3 (1d6+3/18-20)
Druid Spells Prepared (CL 1st; concentration +3):
1st-longstrider, magic fang
0 (at will)-detect magic, read magic, stabilize

Statistics

Str 16, Dex 13, Con 14, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Spell Focus (conjuration), Vermin Heart
Traits scholar of the great beyond, wary of danger
Skills Handle Animal +4, Knowledge (nature) +7, Knowledge (planes) +6, Perception +6, Ride +2, Spellcraft +5, Survival +8
Languages Abyssal, Common, Druidic, Hallit
SQ nature bonds (animal companion), wild empathy +1
Combat Gear potion of cure light wounds
Other Gear hide armor, scimitar, druid’s kit, 36 GP

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Immunity to Disease You are immune to diseases.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Vermin Heart Wild Empathy & spells that target animals may be used on Vermin.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Cagn
Mantis, Giant
N Medium vermin
Init +2; Senses darkvision 60 ft.; Perception +1

Defense

AC 17, touch 12, flat-footed 15 (+2 armor, +2 Dex, +3 natural)
hp 9 ()
Fort +3, Ref +2, Will +1

Offense

Speed 30 ft., climb 30 ft., fly 40 ft. (average)
Melee 2 claws +1 (1d4 plus grab)

Statistics

Str 10, Dex 15, Con 10, Int -, Wis 12, Cha 7
Base Atk +1; CMB +1 (+5 grapple); CMD 13 (21 vs. trip)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick]
Skills Climb +8
SQ attack, attack any target, lunge
Other Gear leather armor

Special Abilities

Attack Any Target [Trick] The animal will attack any creature on command.
Climbing (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flight (40 feet, Average) You can fly!
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Lunge (Ex) A giant mantis’s limbs are capable of reaching much farther than normal for a creature of its size. As a full attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner
Bio:

Jokon Chosnic-Balemoon

Pathfinder Society San Antonio Dragnmoon