Jack Lufthauch

Description:

Jack Lufthauch
Male Sylph Wizard 2
NG Medium Outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2


Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 10 (2d6)
Fort +0, Ref +2, Will +5
Resist electricity 5

Offense

Speed 30 ft.
Melee Dagger +1 (1d4/19-20/x2)
Spell-Like Abilities Feather Fall (1/day)
Wizard Spells Prepared (CL 2):
1 (3/day) Color Spray (DC 15), Sleep (DC 15), Charm Person (DC 16), Windy Escape
0 (at will) Acid Splash, Read Magic, Detect Magic, Prestidigitation (DC 14), Light

Statistics

Str 10, Dex 14, Con 10, Int 18, Wis 14, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Cloud Gazer, Spell Focus (-Choose-)
Traits Greater Adept of the Society, Quantium University Graduate (Nex)
Skills Craft (calligraphy) +8, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +9, Spellcraft +9
Languages Abyssal, Auran, Common, Draconic, Elven, Osiriani, Osiriani, Ancient, Vudrani
SQ arcane bonds (object [staff] [1/day]), breeze-kissed (1/day), flexible enhancement +1 (dexterity), opposition schools (metal), specialized schools (wood), splintered spear (7/day)
Combat Gear Potion of cure light wounds, Staff; Other Gear Dagger, Backpack, masterwork (15 @ 24.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Ink, black, Inkpen, Journal, Parchment (10), Scroll case (10 @ 0 lbs), Silk rope, Spell component pouch, Spellbook, Trail rations (6), Waterskin, Wrist sheath, spring loaded (empty), 1599 GP, 8 SP

TRACKED RESOURCES

Arcane Bond (Staff) (1/day) (Sp) – 0/1
Breeze-Kissed (1/day) – 0/1
Dagger – 0/1
Feather Fall (1/day) (Sp) – 0/1
Potion of cure light wounds – 0/1
Splintered Spear (7/day) (Su) – 0/7
Trail rations – 0/6

Special Abilities

Arcane Bond (Staff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flexible Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Greater Adept of the Society You gain one additional 0-level spell slot.
Metal Five-Element opposition school for: Wood
You must spend 2 slots to cast spells from the Metal school.
Quantium University Graduate (Nex) +2 trait bonus on concentration checks when casting arcane spells.
Spell Focus (Wood) Spells from one school of magic have +1 to their save DC.
Splintered Spear (7/day) (Su) As a standard action, you can create a wooden shortspear appropriate to your size, which hurls itself as a ranged attack against one target within 100 feet (range penalties apply), using your Intelligence modifier as an attack bonus instead of your S

Bio:

Jack Lufthauch

Pathfinder Society San Antonio MatthewOwens