Ik-Teshup

Description:

Ik-Teshup
Male Ifrit Sorcerer 4
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0


Defense

AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 22 (4d6+4)
Fort +3, Ref +5, Will +5; +2 resistance bonus to recover from a continuing effect (ongoing poison, ongoing disease, recover from hold person, etc.)
Resist fire 10

Offense

Speed 30 ft.
Melee spear +1 (1d8-1/x3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks bloodline arcana: elemental
Spell-Like Abilities
   9/day-elemental ray
   1/day-burning hands (DC 18)
Sorcerer Spells Known (CL 4th; concentration +10):
2nd (5/day)-burning arc (DC 20)
1st (8/day)-burning hands (bloodline energy type) (DC 19), color spray (DC 17), mage armor, shocking grasp
0 (at will)-acid splash, detect magic, ray of frost, read magic, resistance, scrivener’s chant

Statistics

Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 20
Base Atk +2; CMB +1; CMD 14
Feats Eschew Materials, Greater Spell Focus (evocation), Spell Focus (evocation)
Traits magical lineage, secret of the impossible kingdom (jalmeray)
Skills Knowledge (arcana) +9, Knowledge (local) +6, Knowledge (planes) +9, Spellcraft +9, Use Magic Device +12
Languages Common, Ignan, Kelish, Vudrani
SQ bloodlines (elemental), elemental affinity (fire)
Combat Gear potion of cure light wounds (3); Other Gear crossbow bolts (10), light crossbow, spear, aegis of recovery, bracers of armor +1, cloak of resistance +1, headband of alluring charisma +2, backpack, masterwork, dungeoneering kit, deluxe, pathfinder’s kit, 133 PP, 6 GP

Special Abilities

Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use your bloodline’s energy type.
Elemental Affinity (fire) (Ex) Sorcerers of this race with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Spellcasters with the Fire domain use their domain powers and spells at +1 caster level. This abilit
Elemental Ray (9/day) (Sp) Ranged touch attack deals 1d6+2 Fire damage.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Porter (2 @ 37 lbs) Carry 100 lbs at full speed, or up to 300 lbs at encumbered speed.
Secret of the Impossible Kingdom (Jalmeray) Cast one spell at +1 casting level.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

Bio:

Ik-Teshup

Pathfinder Society San Antonio Dragnmoon