Ian the Master Alchemist

Description:

IAN THE MASTER ALCHEMIST CR 1/2
Male Elf Alchemist 1
NN Medium Humanoid (Elf)
Init 3; Senses Low-Light Vision; Perception +6
-————————-
DEFENSE
-————————-
AC 18, touch 14, flat-footed 14 (
4 armor, 3 Dex, +1 dodge)
hp 10 (1d8
1)
Fort 3, Ref +5, Will +0
Immune sleep; Resist Elven Immunities
-————————-
OFFENSE
-————————-
Spd 30 ft.
Melee Longsword +1 (1d8
1/19-20/x2)
Ranged Bomb 4 (1d64 Fire)
Special Attacks Bomb 1d6+4 (7/day) (DC 14)
Alchemist Spells Known (CL 1, 1 melee touch, 3 ranged touch):
1 (2/day) Cure Light Wounds (DC 15), Shield
-————————-
STATISTICS
-————————-
Str 12, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk 0; CMB +1; CMD 15
Feats Dodge, Elven Weapon Proficiencies, Extra Bombs, Throw Anything
Traits Alchemical Prodigy: Shocking Grasp, Gifted Adept: Shocking Grasp
Skills Acrobatics +1, Climb 1, Craft: Alchemy +8, Disable Device +5, Escape Artist +1, Fly +1,
Knowledge: Arcana +8, Knowledge: Nature +8, Perception +6, Profession: Brewer +4, Ride +1, Spellcraft
+8, Stealth +1, Survival +4, Swim -1 Modifiers Alchemy +1
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ Elven Magic, Mutagen (DC 14) (Su)
Combat Gear Chain Shirt, Longsword;
-
—————————
SPECIAL ABILITIES
-————————-
Alchemical Prodigy: Shocking Grasp Choose a 1st level spell to treat as on spell list for Brew Potion.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6
4 (7/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to
determine the properties of a magic item.
Gifted Adept: Shocking Grasp A chosen spell gets +1 CL.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a Physical attribute, -2 to a mental attribute, and +2 natural
armor for 10 minutes/level.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Bio:

Ian the Master Alchemist

Pathfinder Society San Antonio DarthDual