Grinning Jiro

Description:

GRINNING JIRO    CR 1/2
Male Half-Orc Ninja 1
NN Medium Humanoid (Orc)
Init + 5; Senses Darkvision (60 feet); Perception + 3


DEFENSE

AC 16, touch 13, flat-footed 13   (+ 3 armor, + 3 Dex)
hp 10 (1d8+1)
Fort + 1, Ref + 5, Will + 0

OFFENSE

Spd 30 ft.
Melee Bite (Toothy) – 2 (1d4 + 1/20/x2) and
   Nunchaku + 1 (1d6 + 1/20/x2) and
   Sword, Bastard + 1 (1d10 + 3/19-20/x2)
Ranged Shortbow + 3 (1d6/20/x3)
Special Attacks Sneak Attack + 1d6

STATISTICS

Str 16, Dex 16, Con 12, Int 10, Wis 8, Cha 14
Base Atk + 0; CMB + 3; CMD 16
Feats Rogue Weapon Proficiencies, Two-weapon Fighting
Traits Indomitable Faith, Reactionary
Skills Acrobatics + 6, Climb + 2, Diplomacy + 6, Disable Device + 6, Escape Artist + 2, Fly + 2, Intimidate + 8, Knowledge: Local + 4, Perception + 3, Ride + 2, Stealth + 6, Swim + 2, Use Magic Device + 6
Languages Common, Orc
SQ Poison Use
Combat Gear Sword, Bastard, Studded Leather, Shortbow, Nunchaku; Other Gear Backpack (3 @ 15 lbs), Grappling hook, Rope, hempen (50 ft.), Thieves’ tools

SPECIAL ABILITIES

Darkvision (60 feet) You can see in the dark (black and white vision only).
Poison Use You don’t accidentally poison yourself with blades.
Sneak Attack + 1d6 + 1d6 damage if you flank your target or your target is flat-footed.

Bio:

Grinning Jiro

Pathfinder Society San Antonio Priestt