Dalen Cobbler

Description:

DALEN COBBLER    CR 4
Male Human Fighter 4 Ranger (Infiltrator) 1
NG Medium Humanoid (Human)
Init + 2; Senses Perception + 9


DEFENSE

AC 28, touch 13, flat-footed 25   (+ 11 armor, + 4 shield, + 2 Dex, + 1 dodge)
hp 48 (5d10+10)
Fort + 9, Ref + 6, Will + 4
Defensive Abilities Bravery + 1

OFFENSE

Spd 20 ft.
Melee Masterwork Cold Iron Longsword + 10 (1d8 + 4/19-20/x2) and
   Masterwork Silver Warhammer + 10 (1d8 + 4/20/x3) and
   Shield, Heavy Steel + 9 (1d6 + 4/20/x2)
Ranged Shortbow + 7 (1d6/20/x3)
Spell-Like Abilities Light (At will)
Ranger (Infiltrator) Spells Known (CL 0, 9 melee touch, 7 ranged touch):

STATISTICS

Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Base Atk + 5; CMB + 9; CMD 25
Feats Additional Traits, Dodge, Improved Shield Bash, Power Attack – 2/+ 4, Saving Shield, Shield Focus, Shield Specialization: Heavy Shield
Traits Defender of the Society, Indomitable Faith, Skeptic, World Traveler: Diplomacy
Skills Acrobatics – 3, Climb + 3, Diplomacy + 9, Escape Artist – 3, Fly – 3, Intimidate + 4, Knowledge: Dungeoneering + 4, Knowledge: Engineering + 4, Knowledge: Geography + 4, Knowledge: Nature + , Perception + 9, Prof: Guard + 5, Ride + 1, Spellcraft + 4, Stealth – 3, Swim – 1
Languages Common
SQ Armor Training 1 (Ex), Enemies: Humanoids (Human) (+ 2 bonus) (Ex), Track + 1, Wayfinder, Standard (empty), Wild Empathy + 1 (Ex)
Combat Gear Masterwork Silver Warhammer, Masterwork Cold Iron Longsword, Shortbow, Arrows (20), Shield, Heavy Silvered Steel, + 1 Full Plate; Other Gear Backpack, Masterwork (7 @ 15.88 lbs), Bedroll, Cloak of Resistance + 1, Flint and steel, Potion of Cure Light Wounds (2), Rations, trail (per day) (2), Rope, silk (50 ft.), Waterskin, Wayfinder, Standard (empty)

SPECIAL ABILITIES

Armor Training 1 (Ex) Worn armor -1 check penalty, + 1 max DEX.
Bravery + 1 (Ex) + 1 Will save vs. Fear
Defender of the Society + 1 trait bonus to Armor Class when wearing medium or heavy armor.
Enemies: Humanoids (Human) (+ 2 bonus) (Ex) + 2 to rolls vs Humanoids (Human).
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack – 2/+ 4 You can subtract from your attack roll to add to your damage.
Saving Shield As an immediate action, add a + 2 shield bonus to an adjacent ally’s AC.
Shield Focus +1 Shield AC
Shield Specialization: Heavy Shield
Skeptic +2 save vs. illusion.
Track +1 +1 to survival checks to track.
Wayfinder, Standard (empty) Cast Light, +2 to Survival Checks to Avoid Becoming Lost
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Bio:

Dalen Cobbler

Pathfinder Society San Antonio Priestt