Corlyn Trythe


Human Male
Medium-sized Humanoid (Human)
Monk 1

Str 17 (3)
Dex 14 (
Con 13 (1)
Int 10 (
Wis 14 (2)
Cha 10 (
Alignment: Lawful Neutral
Deity: Irori
Homeland: Andoran
Movement: Ground 30’; Run x4
Languages: Common
Initiative :+2

Acrobatics +6, Appraise +0, Bluff +0, Climb +7, Craft (untrained) +0, Diplomacy +0,
Disguise +0, Escape Artist +2, Fly +2, Heal +2, Intimidate +0, Perception +6, Perform
(untrained) +0, Ride +2, Sense Motive +6, Stealth +7, Survival +2, Swim +3

Dodge, Improved grapple, Improved unarmed strike, Stunning fist, Toughness

Bullied, Freedom Fighter (Andoran)

HP: 13
AC: 15, touch 15, flat-footed 12 (base +10; dex +2; dodge +1; monk +2)
CMD: 18 (base +10; str +3; dex +2; monk +2; dodge AC +1)
Saves: Fort +3, Ref +4, Will +4

Base Attack: 0; CMB +3
Melee: unarmed strike +3 (1d6
3 / x2)

●Favored class benefit: 1 hit points
●Human Bonus Feat: Gain an extra feat
●Skilled: Gain an additional skill rank at 1st level and one additional rank whenever
they gain a level
●AC bonus: When unarmored or unencumbered, add Wis modifier and a +2 bonus to AC and CMD
(These bonuses also apply against touch attacks and while flat-footed, however they do
not apply when immobilized or helpless)
●Flurry of blows: When unarmored and carrying a light load, a monk may make extra attacks
in a round as a full attack action. The attack may only be with any combination of
unarmed attacks or monk weapons (kama, nunchaku, quarterstaff, sai, shuriken and
siangham). At 1st level you gain an additional unarmed attack or strike. At 8th level you
gain 2 extra attacks as if using the Improved Two-Weapon Fighting feat. At 15th level you
gain 3 extra attacks as if using the Greater Weapon Fighting feat
●Stunning fist: A monk gains Stunning Fist as a bonus feat. A monk can choose to replace
the stunning effect with a different effect as they gain levels (at 4th level can fatigue
for 1 round, at 8th level can sicken for 1 minute, at 12th level can stagger for 1d6
rounds, at 16th can blind or deafen permanently, at 20th can paralyze for 1d6+1 rounds).
The desired effect must be declared prior to making the attack roll. Identicle effects do
not stack other than replacing the duration
●Unarmed strike: Unarmed attacks cause 1d6 damage and may be with any combination of
fist, elbows, knees and feet (can make unarmed strikes when their hands are full). Can
choose whether to do lethal or nonlethal damage


Corlyn Trythe

Pathfinder Society San Antonio deftrance