Adonia, Angel of Honor

Description:

Adonia, Angel of Honor
Female Angel-Blooded Aasimar (Angelkin) Paladin 5
LG Medium outsider (native)
Init +2; Senses Perception +0


Defense

AC 24, touch 12, flat-footed 22 (+9 armor, +3 shield, +2 Dex)
hp 44 (5d10+10)
Fort +8, Ref +6, Will +8; +1 vs. evil outsider’s spells and effects, +2 circumstance vs. blinded or dazzled
Immune disease, fear; Resist acid 5, cold 5, electricity 5

Offense

Speed 20 ft.
Melee heavy shield bash +8 (1d6+3) and
   +1 cold iron longsword +9 (1d8+4/19-20)
Ranged composite longbow +7 (1d8+3/x3)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil
Spell-Like Abilities
   At will-detect evil
   1/day-alter self
Paladin Spells Prepared (CL 2nd; concentration +5):
1st-bless weapon, divine favor

Statistics

Str 16, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +5; CMB +8; CMD 20
Feats Improved Shield Bash, Power Attack, Toughness
Traits extremely fashionable, purity of faith
Skills Bluff +4, Diplomacy +11, Handle Animal +10, Heal +8, Intimidate +12 (+14 circumstance vs. evil creatures), Knowledge (planes) +7, Knowledge (religion) +8, Ride +5; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Abyssal, Celestial, Common, Hallit
SQ aura of courage, aura of good, divine bonds (mount), halo, lay on hands, mercies (mercy [sickened]), summon mount
Combat Gear potion of cure light wounds (3), wand of cure light wounds (37 charges)
Other Gear mithral full plate, +1 shield spikes mithral heavy steel shield, +1 cold iron longsword, arrows (15), composite longbow, mind crystal, nexus crystal, backpack, masterwork, belt pouch, dungeoneering kit, Silver Headband with Green Emerald, 60 PP, 160 GP, 5 SP, 150 GP of Valuables

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura of Courage +4 (10’ radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs evil creatures and to saves against becoming blinded or dazzled.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (2d6) (5/day) (Su) You can heal 2d6 damage, 5/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Mind Crystal Whenever you fail a saving throw against a compulsion effect, you can attempt a new saving throw at the end of your turn
Nexus Crystal This black crystal always feels cold to the touch.
Paladin Channel Positive Energy 3d6 (2/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
Summon Mount (1/day) (1/day) (Sp) summon your mount to your side.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Wand of cure light wounds (37 charges) Add this item to create a wand of a chosen spell.

Phoenix
Axe Beak
N Large animal
Init +3; Senses low-light vision; Perception +5

Defense

AC 17, touch 13, flat-footed 13 (+3 Dex, -1 size, +4 natural, +1 dodge)
hp 37 (+15)
Fort +7, Ref +7, Will +1
Defensive Abilities evasion

Offense

Speed 50 ft.
Melee bite +7 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks sudden charge

Statistics

Str 20, Dex 16, Con 16, Int 6, Wis 11, Cha 10
Base Atk +3; CMB +9; CMD 23
Feats Armor Proficiency (Light), Dodge, Power Attack
Tricks Aid [Trick], Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Deliver [Trick], Detect [Trick], Down [Trick], Fetch [Trick], Flank [Trick], Get Help [Trick], Guard [Trick], Heel [Trick], Maneuver [Trick] (Bull Rush), Maneuver [Trick] (Disarm), Maneuver [Trick] (Grapple), Maneuver [Trick] (Overrun), Maneuver [Trick] (Trip), Stay [Trick], Watch [Trick]
Skills Acrobatics +9 (+17 jump), Perception +5
SQ aid, attack, attack any target, come, defend, deliver, detect, down, fetch, flank, get help, guard, heel, maneuver, maneuver, maneuver, maneuver, maneuver, stay, watch

Special Abilities

Aid [Trick] Aids specified creature on command.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Deliver [Trick] Delivers item to indicated point or person.
Detect [Trick] Indicates unusual smells, noises, etc.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Get Help [Trick] Attempts to bring back people it considers “help”
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver [Trick] (Bull Rush) Attempts specified maneuver against target.
Maneuver [Trick] (Disarm) Attempts specified maneuver against target.
Maneuver [Trick] (Grapple) Attempts specified maneuver against target.
Maneuver [Trick] (Overrun) Attempts specified maneuver against target.
Maneuver [Trick] (Trip) Attempts specified maneuver against target.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stay [Trick] The animal will stay where it is.
Sudden Charge (Ex) On charge, if bite hits then make free trip attack.
Watch [Trick] Stands watch over designated area.

Bio:

Adonia, Angel of Honor

Pathfinder Society San Antonio Dragnmoon