Zak

Description:

Zak
Male Half-orc Monk 12
LN Medium Humanoid (human, orc)
Init +5; Senses Perception +23, Darkvision

Defense

AC 31, touch 25, flat-footed 27 (4 armor, +4 monk, +3 dexterity, +3 wisdom, +2 deflection, +2 natural armor, +1 dodge, +1 luck, +1 insight)
hp 111 (12d8
48)
Fort 15, Ref +13, Will +13 (2 versus enchantments)
Defensive Abilities: Sacred Tattoo, Monk AC bonus, Iron Monk, Still Mind, Bastion Stance, Purity of Body, Iron Limb Defense, Adamantine Monk, Diamond Body; immune to disease and posion, DR 2/-

Offense

Speed 60 ft.
Melee unarmed strike 18 (2d812/x2 1d6 acid) or flurry of blows +19/19/14/14/9 (2d812/x2 1d6 acid) or masterwork temple sword +17 (1d87/19-20/x2 1d6 acid)
Ranged Sling +12 (1d4
7/x2 1d6 acid) or Shuriken +12 (1d27/x2 +1d6 acid)
Special Attacks Stunning Fist 14/day (DC19), Elemental Fist 12/day 3d6 (acid, cold, electricity or fire)

Statistics

Str 25, Dex 16, Con 16, Int 10, Wis 16, Cha 8
Base Atk 9; CMB +23 (25 to grapple or trip); CMD 42 (44 versus grapple or trip)
Feats Improved Unarmed Strike, Stunning Fist, Dodge, Ironhide, Toughness, Improved Grapple, Dragon Style, Dragon Ferocity, Improved Trip, Elemental Fist, Dragon Roar, Combat Reflexes, Blind-fighting
Traits Reactionary (2 trait bonus to initiative), Shadow Diplomat (1 trait bonus to Diplomacy and class skill)
Skills Acrobatics 18, Climb +14, Diplomacy +12, Fly +5, Knowledge (local) +1, Knowledge (history) +4, Knowledge (religion) +4, Perception +18, Profession (Gardner) +10, Sense Motive +14, Sleight of Hand +6, Swim +11
Languages Common, Orc
SQ Rock Climber (
1 to Acrobatics & Climb), Orc Blood, Orc Weapon Familiarity, Flurry of Blows, Fast Movement +40, Ki Pool (Magic, Cold Iron, Silver, Lawful): 9, Wholeness of Body, Abundant Step Combat Gear Belt of Giant Strength +3, Monk’s Robes, Eyes of the Eagle, Boots, Winged, Deliquescent Gloves, Jingasa of the Fortunate Soldier, Headband of Inspired Wisdom +2, Amulet of the Might Fist +2, Ring of Protection +2, Cloak of Resistance +1, Bracers of Armor +4, Dusty Rose Ion Stone inside Jade Wayfinder, Pink and Green Cracked Ion Stone, Pink Ion Stone, Deep Red Ion Stone, Potion of Protection from Evil, Potions of Cure Light Wounds (2), Oil of Bless Weapon (2), Potion of Fly, Potion of Cure Serious Wounds, Wand of Cure Light Wounds (20), Sihedron Brand, Alchemist Fire (2), Alkali Flask (2), Pellet Grenade, Climber’s Kit, Cold Weather Outfit, Hot Weather Outfit, Adventurer’s Sash, Masterwork Gardnet’s Tools, Backpack, Crowbar, Grappling Hook, Belt Pouch, Bedroll, Waterskin, Whetsone, Silk Rope 50 feet, Flint and Steel, Sling, Bullets (10), Shuriken (10), Cold Iron Shuriken (10), Masterwork Temple Sword, 1300 gp

Bio:

Zak

Pathfinder Society San Antonio shades_fury